All Products / Scripts (Free) / Disable Pistol Whip aka "Stop With The F***ing Pistol Whipping"

v1.0.2: Disable Pistol Whip aka "Stop With The F***ing Pistol Whipping"

08 March 2026

Added:

- Added dpw_addweapon console command to dynamically add weapons to the disabled weapons list at runtime (e.g., dpw_addweapon Pistol50).

- Weapon validation against the WeaponHash enum to prevent invalid entries.

- Duplicate weapon detection in the disabled weapons list (case-insensitive check).

- User feedback notifications when adding weapons or encountering errors.

- Added dpw_path command to check the config's designated path.

Changed:

- Cleaned up EntryPoint.cs by removing duplicate MainLoop() method (now exclusively in PistolWhipService.cs).

- Removed redundant infinite loop in Main() that checked toggle key (already handled in PistolWhipService.MainLoop).

- Removed duplicate fields and helper methods from EntryPoint.cs: _lastTogglePress, ToggleDebounceMs, DisabledWeaponHashes, DisabledWeaponsRaw, PistolHashes, IsPistol, ExpandWeaponEntry, FiberSleep (all consolidated in PistolWhipService).

- Improved code organization and separation of concerns by consolidating weapon-disabling logic into PistolWhipService.

Fixed:

- Fixed configuration persistence when weapons are added via console command - changes now properly save to the INI file.

- Improved error handling for weapon name validation and list operations.

Removed:

- Removed MarcelWRLD's Ini-Reflector as it's no longer needed.

Disable Pistol Whip aka "Stop With The F***ing Pistol Whipping" v1.0.2

JM Modifications

JM Modifications

Stop with the Damn Accidental Pistol Whipping

Free

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Mar 08, 2026
Release Date
Mar 08, 2026
Last Update Date
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